Tag: struct
All the articles with the tag "struct".
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How to Use Rust Traits, Generics and Bounds
Refactoring Ruxel's vector and point types with generics, supertraits, subtraits and trait bounds to make the code more idiomatic and extensible.
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Ruxel - Building a Ray Tracer with Rust Part 1
Part 1 of building Ruxel, a ray tracer in Rust: high-level architecture, project scaffolding, and the vector and point types.